Square Enix - Final Fantasy Script - Part 1 lyrics

Published

0 90 0

Square Enix - Final Fantasy Script - Part 1 lyrics

The world is veiled in darkness. The wind stops, the sea is wild, and the earth begins to rot. The people wait, their only hope, a prophecy---- 'When the world is in darkness Four Warriors will come----' After a long journey, four young warriors arrive, each holding an ORB. PART I - HOPE? Chapter 1: Arrivals Chapter 2: The Rescue Chapter 3: Of Witches and Wind EXTERIOR: OVERWORLD -- CONERIA PRAIRIE (Opening of Prologue) A warrior in training (as well as the remaining three LIGHT WARRIORS--just not visible due to Squ/\re's party design) stands transfixed, facing east, as if to greet the morning sun. To the north lies a bustling town named Coneria. It's magnificant castle looms high enough to touch the pa**ing clouds. Surrounding this city is a great forest--acting as it's ever-vigilant guardian. To the south, a port for docking ships is apparent. The adventurers venture northward... * * * EXTERIOR: CONERIA -- SOUTH ENTRANCE The party of four warriors saunters into the town. It appears an average town (aside from a bubbling brook that runs though it) with the usual going-on's. An inn is located near the entrance, a weapons and armor shop is on the west end. Further north holds training centers for magicians to be. An useful item shop is to the east and above it lies the clinic for the sick and hurt citizens. In the center of the town is a refreshing water fountain. Several Conerian soldiers patrol the town to uphold order and to protect the citizens from whatever should arise. WOMAN: (greeting) This is Coneria, the dream city. EXTERIOR: CONERIA -- WATER FOUNTAIN ARYLON: I am Arylon, the Dancer! (bearing some skin ta boot) ------- NOTE: Inspection of the 'fountain' merits you this text.. See your face upon the clean water. How dirty! Come! Wash your face! ------- EXTERIOR: CONERIA -- OUTSIDE SHOPS FIRST OFFICER: WARRIORS. Revive the Power of the ORBS! ------- NOTE: Inspection of a 'well' merits you this text.. This is a well. You might think that there is something to it---- But in fact it is just an ordinary well. ------- EXTERIOR: CONERIA -- NEAR MAGIC CENTERS ELDERLY WOMAN: Please! Save the Princess! EXTERIOR: CONERIA -- BEHIND BLACK MAGIC CENTER OLD MAN: (s) Lukahn left this town, to join his colleagues at Crescent Lake. EXTERIOR: CONERIA -- NORTH ENTRANCE GUARD: The King is sure that someday the LIGHT WARRIORS will come to save the Princess, just as in Lukahn's prophecy. EXTERIOR: CONERIA -- OUTSIDE OF CLINIC WOMAN: Please! Save the Princess! (r) EXTERIOR: CONERIA -- EAST ENTRANCE BOY: My home is Pravoka, a beautiful port city far east of here. (FTR, the population of _Coneria_ is a scant 15--including the guards and the employees of the shops and services.) * * * EXTERIOR: CONERIA CASTLE Exiting Coneria, the party expediently approaches the awe-inspiring castle--towering high above: it's citizens, the town, and the great forest that surrounds and protects it. A beacon to civilization and an monument to a thriving economy. INTERIOR: CONERIA CASTLE -- FIRST FLOOR -- FRONT ENTRANCE The warriors boldly enter the spacious and palatial Coneria Castle. A great hall of colossal marble pillars spans athwart many times over. They are eagerly greeted and questioned by a guard. GUARD: (s) The King is looking for the LIGHT WARRIORS. You do not happen to be them do you? INTERIOR: CASTLE CONERIA -- FIRST FLOOR -- SMALL LIVING QUARTERS (The warriors decide to do a little snoopin' before they talk to the King..WITH permission, of course.) Inside the room there is a table and four stools. Toward the back of the room is a fireplace which is lavishly constructed of the finest medals and stone in the land. PRINCESS'S SISTER: (worried) Oh---- My sister---- The warriors explore further.. INTERIOR: CASTLE CONERIA -- FIRST FLOOR -- OUTSIDE OF QUEEN'S CHAMBERS QUEEN'S GUARD: (s) In sadness, the Queen locked herself inside. INTERIOR: CONERIA CASTLE -- FIRST FLOOR -- INSIDE QUEEN'S CHAMBERS (obviously, he/she lets you inside) Perched on a throne, sits the Queen--contemplating her daughter's fate. She feels sorrow for her but is helpless to remedy the situation. The same baroque fireplace sits in the rear of the room. QUEEN JANE: I am Jane, Queen of Coneria. Please save my daughter, Princess Sara. INTERIOR: CONERIA CASTLE -- FIRST FLOOR -- HALLS WEST OF STAIRS WOMAN: Please! Save the Princess! (r) INVISIBLE (yes, invisible) WOMAN: (s) The Princess was looking for you! SCHOLAR: Garland used to be a good knight until---- INTERIOR: CONERIA CASTLE -- FIRST FLOOR -- NORTHERN HALL (still exploring) OLD MAN: (s) 400 years ago the Treasury was locked by the mystic KEY. Our ancestors gave the KEY to the Prince of ElfLand for safekeeping. INTERIOR: CONERIA CASTLE -- FIRST FLOOR -- OUTSIDE TREASURY OLD MAN: (s) 400 years ago the Treasury was locked by the mystic KEY. Our ancestors gave the KEY to the Prince of ElfLand for safekeeping. INTERIOR: CONERIA CASTLE -- SECOND FLOOR -- SOUTH WING GUARD: (s) Reports say that Garland holds the Princess in a Temple to the northwest. INTERIOR: CONERIA CASTLE -- SECOND FLOOR -- OUTSIDE KING'S THRONE ROOM The LIGHT WARRIORS head north pa**ing through another hall of marble pillars. Before them is the King's room. KING'S GUARD: The King is looking for the LIGHT WARRIORS. You do not happen to be them do you? (r) INTERIOR: CONERIA CASTLE -- SECOND FLOOR -- KING'S THRONE ROOM Adorned with the finest ameneties and surrounded by dragons carved of pure gold the King's throne room sparkles with royalty. The King sits knowing that somehow someway Lukahn's prophecy is true yet is quite worried all the same. The party collectively advance to meet the King of Coneria. KING OF CONERIA: LIGHT WARRIORS---- Just as in Lukahn's prophecy. Garland has kidnapped the Princess. Please help her!! Hearing the King's plea of help to save his daughter, the LIGHT WARRIORS set out to rescue her from the evil Garland. But first they rest at the Conerian inn until morning--then set out on their long journey north. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | Chapter 2 - *The Rescue* | ~~~~~~~~~~~~|~~~~~~~~~~~~~~~ | EXTERIOR: CONERIA Dawn. The four warriors--renewed by a night's rest and equipped w/adaquate gear--begin their trek northward to the Temple of Fiends, where Garland holds the Princess. * * * EXTERIOR: OVERWORLD -- FOREST CLEARING -- IN FRONT OF TEMPLE The LIGHT WARRIORS traversed through the treacherous Fiend Forest to the evil (and disheveled) Temple of Fiends. Garland awaits! The four UNwelcomed guests heedfully tread inside. INTERIOR: TEMPLE OF FIENDS -- THRONE ROOM Boldly the LIGHT WARRIORS make their way inside and advance to the central room where the iniquitous Garland resides. Slowly they open the doors only to meet their eyes: Garland surrounded by several bats? and perched upon his throne--Princess in tow. BAT(S): Kee---- Kee---- GARLAND: (furious) No one touches my Princess!! LIGHT WARRIORS?? You impertinent fools. I, Garland, will knock you all down!! The LW defeat Garland with ease--hm. Maybe something more is behind this abduction? The true objective seems yet to be found. PRINCESS: (gratefully) So, you are the LIGHT WARRIORS! Thank you. KING: Thank you for saving the Princess. To aid your quest I ordered a bridge built to the continent. Go now, and make the ORBS shine again!! PRINCESS: Now, get ready for your trip, and make the ORBS shine again. KING: The Princess always worries about you. ------- Note: These latter two dialogues are repeated throughout the course of the game. ------- INTERIOR: CONERIA CASTLE -- SECOND FLOOR -- OUTSIDE KING'S ROOM GUARD: Thank you for rescuing the Princess. (r) INTERIOR: CONERIA CASTLE -- SECOND FLOOR -- SOUTH WING GUARD: Thank you for rescuing the Princess. (r) INTERIOR: CONERIA CASTLE -- FIRST FLOOR -- BENEATH FIRST FLOOR STAIRS Eager to check out the new bridge the LIGHT WARRIORS make their way down to the first floor. GUARD: (attentively) Yes Sir!! I belong to the Honor Guard of Castle Coneria. INTERIOR: CASTLE CONERIA -- FIRST FLOOR -- OUTSIDE QUEEN'S CHAMBERS GUARD: Thank you for rescuing the Princess. (r) INTERIOR: CASTLE CONERIA -- FIRST FLOOR -- INSIDE QUEEN'S CHAMBERS QUEEN JANE: Thank you for saving Princess Sara. INTERIOR: CASTLE CONERIA -- FIRST FLOOR -- CORRIDERS/HALLS WOMAN: Thank you for rescuing the Princess. (r) SCHOLAR: Legend says that the LUTE can break the evil gate. INTERIOR: CONERIA CASTLE -- FIRST FLOOR -- PRINCESS' SISTER'S QUARTERS PRINCESS' SISTER: (overjoyed) My sister is back safe! Thank you. INTERIOR: CONERIA CASTLE -- FIRST FLOOR -- NEAR ENTRANCE GUARD: Yes Sir!! I belong to the Honor Guard of Castle Coneria. (r) * * * EXTERIOR: OVERWORLD -- NORTH BRIDGE Quite ma**ive and expansive it will surely stand true for many years to come. Night befalls soon so the LWs head back into town for rest and to restock their much needed supplies in this dangerous world. * * * EXTERIOR: CONERIA -- OUTSIDE MAGIC CENTERS OLD WOMAN: North of Coneria lives a witch named Matoya. EXTERIOR: CONERIA -- NEAR CLINIC WOMAN: Matoya has poor eyesight. She needs the CRYSTAL to see. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | Chapter 3 - *Of Witches and Wind* | ~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~ ------- NOTE: This is merely a sidetrack or diversion from the _true flow_ of the game but if you go back to the Temple of Fiends you can examine the ORB behind Garland and the captive Princess. Inspection of the 'ORB' merits you this text.. The black ORB glitters ominously.... But nothing happens. ------- EXTERIOR: OVERWORLD -- CROSSING NORTH BRIDGE (Closing of Prologue) And so their journey begins---- What awaits the Four, they do not know. Each holding an ORB, that 2000 years ago shined with beauty from within. But now, only darkness. Come!! Start your journey! Return the light of peace to our world. PROGRAMMED BY N A S I R CHARACTER DESIGN YOsh*tAKA AMANO SCENARIO BY KENJI TERADA PRODUCTION OF SQUARE A-TEAM EXTERIOR: OVERWORLD -- MATOYA'S CAVE Crossing the channel the LW embark into new territory. As they pa**, they notice another port and traverse through a valley. Continuing north the party enters a large forest, although very dense our warriors manage to negotiate their way through. They spot a cave just outside the forest and for now..investigate. INTERIOR: MATOYA'S CAVE -- OUTSIDE INNER ROOM BROOM: ----TCELES B HSUP A magic spell? (Push 'B' bu*ton and 'select' simultaneously to access the world map.) INTERIOR: MATOYA'S CAVE -- SANCTUM Creepy and full of skulls, Matoya's Cave certainly falls into the 'witch' category of interior design, ne? BROOM(S): ----TCELES B HSUP A magic spell? (r) MATOYA: Where, is my CRYSTAL? I can't see anything without it---- Who stole my CRYSTAL? * * * EXTERIOR: OVERWORLD Knowledge gained; once again the LIGHT WARRIORS seek the unknown, this time eastward. Through deserts, swamps, and forests the party of four wages on.... to find a (normally) bustling port town named Pravoka. * * * EXTERIOR: PRAVOKA A harbor town surrounded by water and brick, Pravoka is larger than Coneria and is more linear in design. Strangely absent are the citizens. Only 2 visible? Hm.. EXTERIOR: PRAVOKA -- NEAR ENTRANCE MAN: Help! EXTERIOR: PRAVOKA -- CENTER OF TOWN DUDE w/MOHAWK: This town has been invaded by pirates. (could this guy be related to General Leo??..nah) EXTERIOR: PRAVOKA -- WEST END OF TOWN BIKKE: Aye, I am Bikke the Pirate, and surprised I am that you scurvy dogs have the nerve to face me. Mates! Get those landlubbers! LW kick pirate bu*t. BIKKE: (humbly) Okay, you got me. Take my SHIP. BIKKE: I won't be any more bother. I promise. EXTERIOR: PRAVOKA -- RESIDENTIAL AREA NORTH OF ITEM SHOP MAN: Thank you. We don't need to be afraid of pirates anymore. YOUNG WOMAN: The Elves live across the sea. Matoya's HERB is the only thing that will wake their Prince. EXTERIOR: PRAVOKA -- CENTER OF TOWN DUDE w/MOHAWK: Ships can stop only at ports. There are no ports in the north. MAN: There are many dangerous monsters in the sea. Be careful! EXTERIOR: PRAVOKA -- OUTSIDE OF WHITEMAGIC CENTER OLD MAN: I have escaped from Melmond, in the west. My town is in trouble. Please help them!! MAN: Thank you. We don't need to be afraid of pirates anymore. (r) EXTERIOR: OVERWORLD -- PRAVOKA HARBOR Just outside Pravoka the LIGHT WARRIORS gaze upon the ma**ive billowing sails of their newly won ship. The LW take to the Aldi Sea in search of Elves..be it more, be it less. AHOY!