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Why Does a Cla** Need Community Rules? What is a course? What is a cla**? What is a community? What is the relationship between those three questions and an even more basic one that is rarely asked in higher education: How do we learn? It is our conviction that, to address the literacies we need to thrive in the 21st century, we first need to step back and think about the conventions of education that we have inherited and to ask the big “why” and “how” questions of those conventions. What is the purpose of the institutions and structures of learning that support and are supported by higher education? Which ones of those are inherently conducive to actual learning and which ones are part of the premises of higher education that too often go unquestioned, that may or may not be the most effective ways to learn the content and method of new ideas, and their application to the world beyond the cla**room? It is our conviction that even some of the most effective teachers might not be doing all that they can do to take advantage of the new, connected, social, and interactive ways in which people learn online today. Since so much learning takes place in virtual and distributed spaces, it is even more important to ask serious questions about the cla**room as a space, the course as a bounded, temporal set of arrangements, the efficacy and importance of face-to-face communication, and the process by which a group of people with a shared purpose can be transformed into a community. We argue that these basic ideas are not preliminary to new modes of learning but intrinsic to the very nature of learning how to learn in an interactive, connected era where contribution, participation, and peer learning are vital responsibilities and opportunities. What Reading Inspired Our Thinking about the Community Rules of Our Cla**? To inspire our discussion about the a**umptions embedded in the “cla**room” as an entity (and perhaps even as embodying an implicit ideology) we began with Yochai Benkler's influential work “Coase's Penguin, or, Linux and the Nature of the Firm” (2002). Benkler coined the term “commons-based peer production” for the form of collective, uncompensated, often anonymous and sometimes spontaneous collaborative work that the open architecture (enabled by HTML) of the Web allows and promotes. Sites such as Wikipedia exemplify the new knowledge commons, as do Creative Commons intellectual property “share and share alike” licensing and the Open Software movement, symbolized by the Linux open source system and its icon, the chubby Penguin. This penguin, Benkler argues, poses a challenge to the seminal 1937 article by economist Robert Coase, “The Nature of the Firm,” which argues that markets and firms are the only viable model for organizing production. Linux, according to Benkler, provides an alternative model of the firm, The Commons, where large-scale collaborations can happen, organized by peers rather than markets or top-down management systems. Benkler argues that peer production is more possible than ever, and that companies can adopt a Commons model of peer production. We believe the same is true of formal education. To that end, we began our course in 21st century literacies not with the accepted rules of what a cla** is, but precisely by thinking together about what those rules should be. How Did We Get Started on Formulating our Community Rules for our Cla**? We did not begin with a blank slate. Rather, following the advice of many professional designers that it is daunting and often paralyzing to begin with a blank “piece of paper,” we began with another manifesto of peer-production, the Mozilla Manifesto, as our model. We used Creative Commons licensing, put the Mozilla Manifesto into an open Google Doc that could be edited by anyone in our cla** and, indeed, we invited, via Twitter and other social media sites, others in the community at large to contribute to our thinking. We were delighted to be joined by media theorist Howard Rheingold, who left comments on our document, as did other anonymous observers. Then we began to reformulate this Manifesto about open source software community and peer development as a document about a cla**room, a community, a commons. Some History About three years ago I began inviting my student-led, peer-evaluated, collaboratively structured cla**es to think about the shape of a course: what defined it, what its participants could do to describe and circumscribe its practices, how a group of strangers, all enrolled in the same institutional experience of a “course,” could come together as a community of choice, mission, shared purpose, and mutually beneficial learning. It was a student in “This Is Your Brain On the Internet,” an undergraduate cla** I taught at Duke in 2010, who said, “We need a cla** constitution!” Now in virtually every cla** I teach we begin with an exercise where we jointly compose such a document. In composing rules for our cla** we have everyone contribute to peer-production of the very idea of “peer production.” We use a common document to think through what we want from the very particular commons of a cla**. Who Is “We”? To be as helpful as possible to others who are adopting this method for their own cla**rooms or their own informal learning environments, I want to be clear here—as the a**igned professor of this course—that the community creating our own “manifesto” was mostly the eight students in this graduate cla**. I say “mostly” because it would be coy and even dishonest not to acknowledge my professorial role in making this document that helped to reshape our cla** into a peer-organized community of peer-learners. Others will find other and, no doubt, better ways to make a standard institutional form—the graduate seminar—into a community of co-learners. For now, let me, as the professor organizing this institutional structure, describe our process of transforming it into an entity beyond its formal, official status. We invite readers to propose different ways institutional structures (“courses”) might be morphed, remixed, hacked, modded, and mashed into a commons or community. Our Process First, my role was in setting this as an a**ignment and putting it on a collective Google Doc and inviting all members of our graduate cla** at Duke University (21st Century Literacies: Digital Knowledge, Digital Humanities) to contribute. Second, I chose the “foundational text” for the cla** to morph, remix, hack, mod, and mash. I have had cla**es in the past construct a set of community principles from scratch but it never works quite right. Over the years, we have developed a practice of going online and finding some open community whose principles might help inspire our own. One year we used a document developed by Agile developers. This year, in creating a “Bill of Rights and Principles for Learning in a Digital Age,” an ad hoc group of professors, educators, educational bloggers, a CEO of an online course, and a graduate student used some language of “inalienable rights” from the Preamble to the US Constitution for a jumping off place in creating a “hackable” document. This time, I simply chose a document, the Mozilla Manifesto, and asked the eight members of “21st Century Literacies” if anyone had any better suggestions. We all thought this would be an interesting place to start, and everyone dug in and worked with the Mozilla Manifesto as our parameter, our inspiration document. Finally, I set the deadline. This is not trivial. These collaborative writing exercises can take over people's lives and the cla**, and we had much bigger projects for the term. Writing our community rules was simply (and not simple at all) a starting place for what we would do for the term. I set a ten-day limit for editing and transforming and finally publishing our “finished” document. Occasionally, I intervened with comments, prompts, questions, or suggestions during the ten days we worked on this. For example, if energy flagged, or if individuals came to an impa**e, I reasoned that we were still so early in our development as a community, that it would work for me to take on the role of the goad, organizer, critic, or, occasionally, cheerleader, if not actual leader. I would leave a note, a comment, a prod, or a provocation. Remember, our cla** consisted of a group of eight students from three universities and eight separate disciplines, all drawn together by a course topic and method, but who were just learning to think and work and write and create together. No more than two people knew anyone else in the cla** when we began. Co-writing a manifesto was our first joint act together. So, for future professors, instructors, or learning leaders thinking about their role, I want to be explicit that in this situation this is what I chose to contribute but others may choose differently. The point is, once inquiry is the basis of learning these elements are part of the learning. In this case I contributed the tennis court (i.e. Mozilla Manifesto and the Google Doc) and the timeline. Occasionally I suggested how to put the ball back in play, to continue the tennis metaphor, although I tried not to adjudicate when a shot was fair or foul. The other eight participants negotiated those issues themselves. And then, game on! There was the serve, right past my ear and I was left standing there impressed and amazed at the speed and accuracy of not just the serve but the return volleys and the complex interactive game that began to unfold with me, more or less, on the sidelines. It was very exciting to watch. In the end we were all winners. A group of strangers was transformed into something like a community by the very process of asking what its own rules might be and establishing those rules. The Outcome: Cla** as Community and Commons Within a few weeks, there were no longer separate projects. Instead, our major group commitment became creating a connected, unified yet diverse learning experience together. Eventually, we made a commitment to co-write this book in a way that would help others to conduct their own community-learning, peer-produced learning experiences including within the formal learning spaces of that most traditional university forms. Each student took on the responsibility of defining a unit and a topic. Each student chose texts, activities, and group exercises. Each became a leader and a teacher. Each person contributed to everyone else's unit too and, as the semester progressed, we began to see a book take shape. Somehow we decided no exams, no term papers: why not turn each unit into a chapter, the chapters into a book, and make this an online and maybe a print-on-demand, open source guide that other learners and teachers could use to inspire new ideas, new course, new ways to morph, remix, hack, mod, and mash up. Below, please find our “Duke 21C Community Manifesto.” We welcome your feedback and comments. Please also note that the original Google Doc still stands as an open document and will remain so unless it ceases to serve its function as a constructive, creative place for learning together. Duke21C Community Manifesto English . 21st Century Literacies: Digital Knowledge, Digital Humanities #Duke21C Course website: http://bit.ly/WxbGXk This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. Duke21C is a graduate cla** at Duke University dedicated to thinking of the next generation of education as a “commons” and modeled on the idea of interactive, collaborative learning, whether in face-to-face settings such as our cla** or in global networks. To that end, we started with the Mozilla Manifesto (which has a Creative Commons “share” license) and modded it to suit the community we call #Duke 21C. We hope you will share it too! You are Invited Duke21C invites you to read, comment upon, or edit the principles we've set out below and to join us in seeking new ways to make our shared vision of the 21st century cla**room a reality. We hope you will also share this with others dedicated to new forms of learning together. This document may be used as a template for other documents, or may be edited here. The Manifesto Duke21C is an experimental collective committed to identifying, evaluating, creating, and rethinking solutions to educational challenges that our changing society faces in the 21st century. We aim to seize opportunities to fully realize and harness the possibilities of 21st century literacies, which we define as the mindsets, sk**s, and collaborative techniques needed to make full use of the Internet as a space of learning. We believe that the Internet and technology are changing how individuals and communities understand themselves and the world around them, and that this connected age offers a tremendous opportunity to make teaching, learning, and knowledge more accessible, more affordable, and more meaningful for everyone involved. Duke21C's purpose is to examine the ways in which technology influences educational dynamics and to collaboratively propose and share new possibilities for the Information Age so that we—scholars, teachers, and students—can best respond collectively to the challenges this new paradigm poses for learning. We have committed ourselves to: ● Experimental approaches to teaching and sharing for the benefit of student learning ● Building a culture of openness, access, and respect in the pursuit of knowledge creation ● Implementing a community-based approach to create ● Innovative spaces for knowledge production and play ● Pedagogy that reflects new ways of learning in the Digital Age ● New modes and methods for knowledge creation that harness the power of digital media ● New opportunities to advance equality and access ● Collaborative and cooperative learning that broadens the cla**room's physical boundaries ● Openings on existing paths to welcome greater diversity into university settings ● Spaces where diverse voices have a better chance of being heard and incorporated into knowledge creation and production ● Practice-based knowledge that is useful in individuals' lives ● A framework to help inspire others to join us in rethinking education within the context of emerging and existing technologies ● A dynamic setting that allows both theory and practice to continually evolve and improve As a collective, we have distilled a set of principles that will guide us in reconfiguring the education system in this digital age: Principles ● Knowledge is a public resource that must be open and accessible to all, regardless of geographic location or the availability of technological tools. ● The purpose of education is to enrich lives and to help people achieve their individual and collective goals. ● Increasing access to meaningful education is fundamental, not optional. ● Individuals must be empowered to shape their own educational experiences; different perspectives can enrich learning experiences. ● Free and open source modes of learning promote the availability of knowledge as a public resource, while open exchange of ideas gives knowledge value. ● Transparent, community-based processes promote participation, accountability, and trust. ● Educators must develop methods of a**essment that fit our digital age and prioritize lifelong learning. ● A model cla**room environment draws on every participant's unique expertise for the greater good of collective goals. ● There's a difference between high standards and standardization, and it's our goal to discover the digital possibilities to support the former and to transform the latter. ● No decision within a collective needs to be unanimous, but every final decision regarding overarching goals and final products should be supported by a majority. Duke 21C Collective Goals and Practices for the Semester (Spring 2013) ● Create a continually evolving cla** website that serves as a resource for educators and lifelong learners who share our goal of making a top-notch education more affordable, accessible, and meaningful for more people. ● Engage with reading, writing, face-to-face conversation, and multimedia in ways that contribute to broader public discussions about how to improve education in the 21st century. ● Collaborate in a constructive manner as we a**ign, guide, and a**ess the work of peers. ● Practice judicious time management in a**igning tasks to others and completing our own. ● Arrive to cla** on time, fully prepared to participate, having completed a**ignments on time. ● Represent ourselves and the cla** both online and face-to-face as engaged scholars who are committed to advancing the above principles. Works Cited Benkler, Yochai (2002). “Coase's Penguin, or, Linux and the Nature of the Firm.” Yale Law Journal 112.3 (December 2002): 369-446. Web. Accessed 11 June 2013. . “Bill of Rights and Principles for Learning in a Digital Age.” HASTAC: Humanities, Arts, Science, and Technology Advanced Collaboratory. 23 January 2013. Web. Accessed 11 June 2013. . “Wikipedia: Policies and Guidelines.” Wikipedia: The Free Encyclopedia. Wikimedia Foundation, 1 November 2001. Web. Accessed 11 June 2013. . Resources American Society of Association Executives (ASEA), “Online Community Rules and Etiquette”: . Arnowitz, Mitch. “Online Community Building: Rules of the Road.” Social Media Today. 19 April 2012. Web. Accessed 11 June 2013. . Bacon, Jono. The Art of Community: Building the New Age of Participation. 2nd Edition. O'Reilly Media, 2012. Print. Kavanaugh, Andrea, John M. Carroll, Mary Beth Rosson, Than Than Zin, and Debbie Denise Reese, (2005). “Community Networks: Where Offline Communities Meet Online.” Journal of Computer-Mediated Communication 10.4 (2005): article 3. Web. Accessed 11 June 2013. . “Ubuntu Code of Conduct v2.0”: .