[Missions] The Extraction When Michael and Trevor arrive at the IAA Headquarters, Franklin is already perched with a sniper rifle in a nearby building, in case things get violent. As Trevor hovers overhead, Michael rappels down the building to extract the target. On his way, the player can observe offices full of people, giving a real-life feeling. He identifies the target, breaks the gla** and catches the man, while the bodyguards are pointing guns at him An icon appears on the screen, in which the player decides if they make their way through the building with Michael or snipe the bodyguards as Franklin. After, Trevor arrives with a helicopter and picks up Michael and the target, unfolding a helicopter chase. The player then has three options; pilot the helicopter as Trevor, snipe the pilots as Franklin or fire an a**ault rifle at the enemy as Michael. They all arrive at the FIB helipad and the mission concludes [Side Missions] Pest Control Michael, Franklin, and Trevor Phillips are dressed up as Bugstars exterminators. Their main objective is to steal an extremely expensive necklace dating back a few hundreds of years [Side Missions] Blitz Play After the three exchange pleasantries, Michael outlines the plan. Trevor needs to find an elevated perch and serve as the lookout, notifying the other two when the security truck is nearing the site of the attempted robbery so they can block the road The job starts with the player controlling Trevor in a first-person view as he looks at the oncoming traffic through a pair of binoculars to locate the armoured truck. Once he spots it, the camera zooms out and places the player in control of Michael in the garbage truck, who manoeuvres the vehicle to block the entire street When the garbage truck is in place, a cinematic sequence shows the armoured truck approaching the roadblock and screeching to a halt. Now the camera jumps to Franklin's first-person perspective behind the wheel of the tow truck. The play tester steps on the gas and rams into the target vehicle at full speed. Another cutscene shows the powerful impact of the crash, which tips the armoured vehicle on its side The player stays in control of Franklin, who walks over and places explosives on the back door of the overturned truck. After detonation, Michael joins Franklin and the guards emerge with their hands up. The alarm is already sounding, and police sirens scream in the distance. The team doesn't have time to collect all the cash, so they take defensive positions and wait to open fire on the LSPD At this point in the mission the player is given the ability to swap between Trevor, who is perched in an elevated position with a sniper rifle and an RPG, and the two other characters, who are both armed with machine guns near the truck. When the characters are this close together, player-activated switching happens nearly instantaneously, with the world slowing down for a split second so the player can reorient before rejoining the fray. To showcase the speed of these transitions, the play tester fires a rocket with Trevor and switches immediately to Franklin. Before the rocket even reaches its intended destination, he's in full control of the new character After disposing of several waves of cops, a brief reprieve allows the crew to gather the money and make off in the getaway vehicle, marking the end of a thrilling score