This chapter stems from our joint interest in what Yochai Benkler has called “commons-based peer production,” a relatively new kind of collaboration that digital environments afford. On a personal level, we find online worlds appealing in no small part because they enable conversation and collaboration with friends, colleagues and even strangers who share common interests and goals. As scholars, we know that engaging with others challenges us to reexamine our own a**umptions in a productive way. As educators, we want to help students cultivate the ability to engage in a constructive manner with people holding viewpoints that are different from their own. We want them to become active questioners and capable problem solvers who approach unfamiliar situations with openness and confidence.
Why Would We Want to Open the Cla**room?
Since the time of Plato leading thinkers have argued that the lecture format is inefficient and ineffective, and that it trains students to receive information pa**ively instead of actively questioning, challenging, and evaluating what they see and hear. Like television, lectures are a one-to-many form of communication—in other words, a single producer controls what types of content to share, at what time, in what order, leaving the many consumers of this information with little say in the process. At their best, these formats may entertain and even inspire us, but they are less likely to help us retain and apply knowledge in real-world contexts. By contrast, digital media allow for many-to-many communication, enabling consumers to create, remix and share information—a shift that Henry Jenkins, Sam Ford, and Joshua Green describe eloquently in their book Spreadable Media.
In the context of education, this shift has significant implications. To enable peer-to-peer cooperation, especially in digital environments, teachers must relinquish a substantial degree of control, enabling students to take more responsibility for their own learning. But what does this mean in practice? Aren't teachers obligated to guide students, and by definition, aren't they better qualified to teach than students are? If nobody's in charge, how will anything get done? Amidst so much talk about “openness,” are we actually making a quality education more accessible and more affordable for more people?
Spoiler alert: this chapter does not provide definitive answers to these important questions. Instead, we consider what the field of education might learn from the field of software development, where open collaboration is a well-established professional practice. Eric S. Raymond's essay “The Cathedral and the Bazaar” lists 19 core principles of open software development that guide our explorations.
Our Experiment: #Duke21C
As mentioned in Chapter One, we wanted our cla** to be a community—a group of learners with shared interests who participated actively in defining the course of our own education. To stay connected to one another throughout the week, we turned to social media and Google Docs as a way to collaborate asynchronously outside of the cla**room. One of the first questions raised was what hashtag to use, and the group eventually agreed on “#Duke21C”, which linked our conversation to other Duke cla**es while also abbreviating the specific title of our cla**: 21st Century Literacies: Digital Knowledge, Digital Humanities. Each week, a different student or group of students chose a topic and facilitated discussion around that topic. We (Barry and Elizabeth) chose to focus on “The Cathedral and the Bazaar” in the context of open learning.
As an experiment, and in the spirit of the open source movement, we invited our cla**mates and the Twitter community to join us in considering how Raymond's principles of open software development might translate into open learning. We invited these visitors to join us based on Raymond's suggestion that with the right kind of facilitator to lead them, “many heads are inevitably better than one.” Rather than going into the project with clear expectations of what we would find, we envisioned the cla** as a brainstorming session—an opportunity to think about what we really mean by openness and participation, words that often mean different things to different people.
We thought it was important for the brainstorming session itself to proceed according to open source principles. So, we created this simple Google slideshow, listing each of Raymond's 19 principles on its own slide, then invited our cla**mates to join us in an annotating the slides. Once cla** began we also invited the Twitter community to join us in our online brainstorming session (see figures 1 and 2 below). Our tweeting began at 6 pm, and by 6:45 pm, the document was being viewed by people throughout the United States and Europe.1 One visitor, the teacher and artist Giulia Forsythe, shared her visual notes on “The Cathedral and the Bazaar,” featured at the beginning of our chapter. The topics that came out of this brainstorming session emerged into the chapter you are reading right now. Figure 1: We began tweeting links just after 6pm. Figure 2: By 6:45pm, we had visitors from around the world.
From Cla**room as Cathedral to Cla**room as Bazaar
As figures 3 and 4 below attest, Raymond's principles emphasize that communities of learners and doers can thrive where individuals are more likely to struggle—not only by distributing work over a broader array of people, but also by drawing on the broader array of formal sk**s and tacit knowledge that the collective brings to bear. Historically, software development has been done in small, tightly knit groups, where the results were not seen by the public until the product was polished. Raymond calls this the Cathedral model, differentiating it from the Bazaar model popularized by open source, in which the development process is done in the open, and users have access to works-in-progress.
Harvard's Eric Mazur defines the “flipped” cla**room as one in which studying takes place before cla** rather than afterwards, so that face-to-face cla** time is devoted to active learning and discussions. Translated into educational terms, Raymond's Bazaar model inverts traditional education yet again by shifting its emphasis from control to collaboration. Rather than taking sole control of cla**room management, the teacher-as-developer focuses on helping students take responsibility for their own education. And rather than working on identical projects in isolation, students-as-programmers jointly create a single achievement that represents more than the sum of any individual part—something much like this field guide.
Raymond's model undermines individual control in another important way by taking the stigma out of mistakes. “The Cathedral and the Bazaar” consistently operates on the a**umption that, as the familiar saying goes, “mistakes will be made.” This is stated most directly in principle #3, my (Elizabeth's) personal favorite: “Plan to throw one away; you will, anyhow.” But the idea is implicit elsewhere in the essay in Raymond's emphasis on fixing problems and addressing bugs. This is the mirror opposite of what Raymond might call the “Cathedral” model of writing draft after draft alone in the library, embarra**ed to show our work to others until it's perfect.
By a**uming imperfection (a reasonable a**umption, given that learning is an iterative process), “The Cathedral and the Bazaar” makes asking for help less of a threatening exercise. The overall message sounds something like, “Hey, mistakes and bugs exist. If you don't know how to fix this one, somebody else probably does, and you can also expect that sometime soon, you yourself will be called on as a helper.” Stated more concisely, everyone has something to learn and something to teach—plus, learning to help others is incredibly valuable in and of itself. Furthermore—and this is Raymond's primary motivation—we can all save a lot of time by working together instead of duplicating efforts in isolation! Figure 3: Annotated slide # 1. Figure 4: Annotated slide #13.
Ownership and Participation
One factor leading to boredom and lack of energy in the traditional cla**room is the way that learning is perceived by students as a pa**ive activity—a thing that happens to them. What they learn and how they learn is decided by someone else, without considering what they care about or what they want to learn. Part of the idea of opening a cla** comes from giving students the opportunity to influence the course, and when they exert this influence, they inevitably effect some change to the course that they can take ownership of. In #Duke21C, one of the first concerns raised by a student was the question of which hashtag would be used on Twitter for the cla** backchannel. Suggestions were made and another student's suggestion became the official choice. Yet another student suggested that the final cla** project be an e-book, which led to the creation of the Field Notes.
The students who made these suggestions used Twitter extensively outside of the in-person meetings because they took ownership of the fact that they influenced the course. This gave them a reason to participate in the backchannel and in the course. When students are invested enough in a cla** to suggest changes to it, and those suggestions are taken seriously, it reinforces their reason to be invested in the course. Raymond argues that inviting customers to contribute to the development process gives developers insights that help make products better. We argue that this principle holds true even when the customers are students, the developers are teachers, and the products are educational experiences.
Why? We want our students to feel confident about their ability to engage in conversations—or areas of research, or professions—that interest them. Regardless of the subject matter we teach, a primary goal is preparing students to jump in to cooperative working environments, contributing what knowledge they have and locating new information that can help the group as a whole become more productive. In other words, we believe that just like their teachers, 21st century students have a vested interest in becoming facilitators and collaborators. Open source style cla**rooms offer them the opportunity to practice these “soft” sk**s that become critically important later in life. To make this work, both teachers and students must learn to champion good ideas that they themselves did not originate—as Raymond puts it, “The next best thing to having good ideas is recognizing good ideas from [others].” Similarly, openness requires knowing not only what to write, but what to rewrite and reuse. Here, the knack is to a**ess the project at hand with an eye towards what you might be able to contribute. The next step is to identify what else you could do to help the group succeed—which might involve gathering new information, mediating minor disputes, generating new ideas, or all of the above.
Learning to Improvise
In principle, this process bears strong resemblances to improvisational comedy. We argue that the ability to improvise in a constructive and collaborative way is a 21st century literacy. In improv, this ability is cultivated by following what's known as the “yes-and” rule. Stephen Colbert described the rule in a commencement speech he gave at Knox College: You have to be aware of what the other performer is offering you, so that you can agree and add to it. […]
By following each other's lead, neither of you [is] really in control. It's more of a mutual discovery than a solo adventure. Part of the difficulty in learning to improvise is that like performers on stage, we are often afraid of embarra**ing ourselves. Because of this, our first instinct may be to rehearse in private, or to hide a project away until we have perfected it to the point that we are proud about, or at least relatively comfortable with, letting other people see it. Most schooling proceeds in this way, as does most academic research, at least for the moment (although we are interested that scientists in particular are beginning to share their data and their preliminary results online before official publications are completed, allowing for others to draw on and expand their work). But in the workplace, our success regularly depends not only on our own work, but also on our ability to collaborate with others.
The Expert Blind Spot
Open source advocates a**ert that their model produces more secure and effective software, as embarra**ing (and even malicious) bugs can be remedied before being used by the world. When someone who is so familiar with their domain works on a project, they often can't see the forest through the trees, a phenomenon referred to as the “expert blind spot.” The open model that encourages users to repair major security holes and minor typos creates a counterbalance for this blind spot.
Teachers often know their material so thoroughly that, despite their pedagogical training, they may find it difficult to place themselves in the situation of the students they are trying to relate to. With some coaxing, students can provide valuable insight into how effective a teacher's methods are, and potential ways to improve it. The student is the one who has most recently struggled with the material, and may be in a better situation to comment on the challenges their peers are facing than the teacher.
Throughout “The Cathedral and the Bazaar,” the theme that is persistently repeated is that the success of software developed using the Bazaar model of open source comes from giving the users (or customers) a more active role in the development of the project. In education, students could well be considered primary users of the system. So, what does making education open and giving them a voice entail?
The Open Syllabus
In many ways, #Duke21C was open source in the cla**room applied to its logical extreme. Being a student in the course felt like beta-testing an unreleased piece of technology. Cathy demonstrated one way of getting around the expert blind spot when, two months before #Duke21C took place, she posted an announcement on her blog with a rough draft of the syllabus for the experimental course and a rough idea of what we were going to do the first day. A month later, she followed up by posting a more fleshed out plan for the course, going so far as to strike out the entire first draft, leaving it online for others to see that the document was malleable and open to change.
What was to gain by releasing this syllabus before it was finalized? For starters, it served as an excellent way to advertise the course. In fact, this is how we—two students in another university—learned about the course in the first place. Richard Lanham and others have argued that attention is the currency of the information society. In this articulation, teachers, whether they like it or not, must compete with the Internet and many other distractions for students' attention. Openness offers an opportunity to allow students to negotiate what the course will be worth for them. People are more willing to pay that valuable attention to something that they perceive having ownership over; similarly, when they have a say in the course design process, students are more likely to devote their attention to the cla**.
By showing students a course plan in progress, and noting that it is subject to change and open for comment, teachers can allow students to begin taking responsibility for the course even before it begins. Release early, release often, and listen to your customers.
Other Examples of Open Cla**rooms
The #Duke21C experience was a radical exercise in openness, but there are also more subtle ways that teachers can facilitate openness. For example, having students keep blogs or use social media in the cla**room. I (talking as Barry for a moment) was teaching the lab component of a junior-level software engineering course at NC State University at the time. While most of the lab activities are prescribed in advance by the lead instructor, there are some labs that are simply marketed as “working days.” I knew from experience that an entire two-hour lab period marked “work” wouldn't actually be spent doing “work,” and after taking one such period to teach them about a piece of technology I thought was important, I opened the floor to suggestions from students: if they wanted me to address something different during one of these labs in the future, I would put a short presentation together and cover it. As a result, we discussed various topics on a few of the lab days reserved for working, even including a short discussion on how Bitcoin worked, and I was able to give students an opportunity to turn the cla** into something that they could use to further their own inquiry into topics they were interested in.
One of the biggest fears about working out in the open is the fear of having students' unpolished and unprofessional work rejected by the world. Steve Joordens, a professor at University of Toronto, gave his introductory psychology students the chance to participate in working on the poster child of openness, Wikipedia. When Wikipedia editors noticed this flurry of activity coming from a single institution, they complained that Joordens's project overwhelmed their quality control system, and that student contributions were riddled with errors (Hoffberger). In covering the story, news outlets often focused on this controversy instead of the project itself (Mcquigge). However, Joordens was able to work with the editors and convey his point, reaching an amicable compromise with the editors' concern for quality and reliability, and providing a shining example to his students about how to collaborate with others in the global sphere. Professors worry about the effect that rejection will have on students' self-esteem, and it can be scary at first. But having one's work critiqued by others with no personal connection to the student is an excellent learning experience. Joordens's a**ignment, for example, allowed students to write for real-world audiences in real-world contexts—an experience that too few other students are able to enjoy before joining the workforce.
Conclusion
The lecture model, and traditional education more generally, a**umes that control is a prerequisite for quality. Eric Raymond uses open source to demonstrate that this is not the case in the software world. The key question is whether Raymond's argument holds true in other sectors, especially education. Are education and software development sufficiently similar to a**ume that the principles of open source are transferable?
Raymond's essay shows that the essence of what makes the Bazaar model successful isn't the fact that making code publicly available magically makes it better. It's that giving customers a say in the development process and recognizing them as valuable team members helps give the developers the insight to create the tools that their users need and want. Even projects that aren't technically open source still market their tools in this way by having public beta tests to identify how users actually make use of their tools.
Opening the cla**room doesn't necessarily mean that the whole world will join you. When we released our manifesto, very few people actually edited the document. It was open, but people not in the cla** were not really our users, and only a small number found a reason to buy in. When we shared our empty slide show with the cla**, our cla**mates took the invitation more in earnest since it was their cla**, and they were specifically the users that were going to be taking part in this experience. At the same time, it's also not unusual that some “strangers,” including Giulia Forsythe, did take part, since “The Cathedral and the Bazaar” is a favorite work for many open source developers and advocates, who are likely to see any discussion of it as something that they should take part in. We suspect they may be willing to join your cla**room, too.
Notes
1We realize that Cathy's popularity, and her more than 7,000 Twitter followers, made a significant difference in attracting so many people to our document so quickly. However, even Twitter novices can reach a wide audience of potential contributors by using hashtags strategically.
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