The game ends in one of two ways: The investigators
either overcome the mythos threat, or they are defeated
by it. VICTORY The investigators win the game in any of the following three ways: A. Close the Gates To satisfy this victory condition, the players must accomplish two objectives:
• An investigator must close the last gate on the board, such that there are currently no open gates.
• When the last gate is closed, the players must have a number of gate trophies equal to or greater than the number of players. These gate trophies do include the one just awarded for closing the last gate, but do not include any trophies the players have spent.
If these two conditions are met, the players immediately win. Stability is restored to Arkham as the Ancient One slips back into a deep slumber for a few more millennia. B. Seal the Gates If, at any time, there are six or more elder sign tokens on the board, the players immediately win. The Ancient One is driven away and peace returns to Arkham. C. Banish the Ancient One If the Ancient One awakens (see page 20) but the investigators manage to defeat it, the players immediately win. The Ancient One is banished beyond time and space. SCORING VICTORIES If the players achieve one of the preceding victory conditions,
the investigators have defeated the mythos threat and saved Arkham. The player with the most gate trophies is awarded the honorary title of First Citizen of Arkham. In the case of a tie, the title goes to the player with the most monster trophies.
You can rate your victory by using the following scoring system. Start with the highest printed number on the doom track of the Ancient One. Subtract the terror level at the end of the game from this number. Now apply the following modifiers:
–1 per unpaid/defaulted Bank Loan
–1 per elder sign played during the game
+1 per unspent gate trophy at the end of the game
+1 for every three unspent monster trophies held at the end of the game.
+1 per sane, surviving investigator at the end of the game
Example: The courageous investigators close the final gate, returning Azathoth to his fitful slumber just as the terror level climbs to 6. Subtracting the terror level (6) from the highest printed number on Azathoth's doom track (14) gives a base score of 8. The group had two defaulted Bank Loans (–2), played three elder signs during the game (–3), had eight unspent gate trophies (+8), had 17 unspent monster trophies (+5), and had 5 sane, surviving investigators at the end of the game (+5) for a total of 21 points. DEFEAT If the Ancient One awakens and defeats all of the investigators
in battle, the space-time continuum ruptures, the Ancient One is unleashed, and all of mankind suffers for the investigators' failure. In this unfortunate event, all players lose the game.