Anthony: Nearly every existing art form has its own set of vocabulary that you can use to describe its techniques or ideas that are specific to that medium and that medium alone. Crescendos, deep focus, synecdoche, any medium like movies or music, or, or painting have their own vocabulary like that, but games don't, and maybe that might be one of the reasons that games are really hard to take seriously. So with that in mind, Ash and myself came up with the New Gamer Dictionary, which is a way to sort of try and create this vocabulary from the ground up. For example: (Footage of the final battle sequence in Half-Life 2: Episode 2) Have you ever wondered what to call a situation in a game where you're given a bunch of ammo and health— Ashly: Yaaayyy!! Ant: —only to immediately realize that they only gave those to you so you could fight one huge-a** boss. Ash: Aaahhh.... Ant: We call that gore-shadowing. Or what about when you're playing a Japanese game (footage of Metal Gear Solid's codec screen) and you rightfully a**ume that X means confirm and circle means cancel, only to find that they've switched that around. Ash: (Hits the X bu*ton; exits outs of the codec) FUUUUUUU— Ant: That's called tic-tac-d'oh. And what do you call it when you realize you're simultaneously downloading two game demos that both star Vin Diesel as the main character? (close-up of XBox's downloading screen, including The Chronicles of Riddick and Wheelman) (Ash ponders this) (Getting a V.D.) ("I'm in your face") (Photoshop of Vin Diesel's face replacing Ashly's) (Credits) (Slow zoom into the photoshop)