Fantasy Flight Games - Arkham Horror: Game Introduction lyrics

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Fantasy Flight Games - Arkham Horror: Game Introduction lyrics

Welcome to Arkham! The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It's a celebration to end all celebrations in the aftermath of the War to end all Wars. Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the gates between worlds. These gates have begun to open and must be closed before the Ancient Ones make our world their ruined dominion. Only a handful of investigators stand against the Arkham Horror. Will they prevail? Arkham Horror is a game for 1 to 8 players (3 to 5 recommended), playable in 2 to 4 hours. The game is set in the fictional town of Arkham, Ma**achusetts, made famous by H.P. Lovecraft in his writings about the Cthulhu mythos. Object of the Game In Arkham Horror a terrible creature from beyond time and space is waking, roused by the dimensional gates that are opening all over the city. The players must join forces to close all of the gates before this Ancient One awakens. If the Ancient One defeats the players, all of Arkham is doomed. The players must work together as a team of investigators to close all of the dimensional gates, seal them permanently, or if that fails, defeat the Ancient One when it awakens from its slumber. Game Overview In Arkham Horror, the investigators explore the city, encountering places, people, and creatures both normal and mundane. Through these adventures, the investigators hope to gain the clues and resources needed to confront and ultimately thwart the mythos threat. Early in the game, investigators seek to avoid more powerful monsters while moving around the city to gather weapons, spells, clues, and other items they will need. Later, the investigators attempt to close a few gates and seal some of the most active gates. Finally, once several gates have been sealed and the investigators have acquired valuable weapons, spells, clues, and allies, they make one last, desperate a**ault on the mythos, attempting to close or seal the final gates. Either they succeed and the world survives, or they fail and the Ancient One awakens for the climactic battle. Be warned: If the Ancient One awakens, the investigators are in for the fight of their lives!