SPOILER WARNING TORIEL: This way.
The player follows Toriel through a purple gate, and ends up in a purple room. After walking forward, a twinkling yellow star comes into view. The player interacts with it.
SAVE POINT: (The shadow of the ruins looms above, filling you with determination.) (HP fully restored.)
The player follows Toriel into the next room.
TORIEL: Welcome to your new home, innocent one. Allow me to educate you in the operation of the RUINS.
Toriel completes a puzzle.
TORIEL: The RUINS are full of puzzles. Ancient fusions between diversions and doorkeys. One must solve them to move from room to room. Please adjust yourself to the sight of them.
The player follows Toriel into the next room.
TORIEL: To make progress here, you will need to trigger several switches. Do not worry, I have labelled the ones that you need to flip.
The player completes the puzzle.
TORIEL: Splendid! I am proud of you, little one. Let us move to the next room.
The player follows Toriel into the next room.
TORIEL: As a human living in the UNDERGROUND, monsters may attack you. You will need to be prepared for this situation. However, worry not! The process is simple. When you encounter a monster, you will enter a FIGHT. While you are in a FIGHT, strike up a friendly conversation. Stall for time. I will come to resolve the conflict. Practice talking to the dummy.
The player approaches the dummy and enters a FIGHT with them, proceeding to follow Toriel's instructions to speak to the dummy. The player then exits the FIGHT screen.
TORIEL: Ah, very good! You are very good.
The player follows Toriel into the next room.
TORIEL: There is another puzzle in this room... I wonder if you can solve it?
The player follows Toriel into the next room, where they see Toriel standing in front of a large grid of spike blocks.
TORIEL: This is the puzzle, but... Here, take my hand for a moment.
The player joins hands with Toriel, and Toriel guides the player through the puzzle.
TORIEL: Puzzles seem a little too dangerous for now.
The player follows Toriel into the next room.
TORIEL: You have done excellently thus far, my child. However... I have a difficult request to ask of you. ...I would like you to walk to the end of the room by yourself. Forgive me for this.
The player walks to the end of the room. Toriel walks out from behind a pillar located near the entrance to the next room.
TORIEL: Greetings, my child. Do not worry, I did not leave you. I was merely behind this pillar the whole time. Thank you for trusting me. However, there was an important reason for this exercise. ... to test your independence. I must attend to some business, and you must stay alone for a while. Please remain here. It's dangerous to explore by yourself. I have an idea. I will give you a CELL PHONE. If you have a need for anything, just call. Be good, alright?
Toriel exits the room.